CREDITS

Third-party assets and generated media used in Lumen Hollow, with their licences. Lumen Hollow is a heck.games title built on Unreal Engine and streamed with Pixel Streaming.

Third-party 3D assets (via Sketchfab Download API). Licenses as noted.

Outpost detail pass (2026-08-05)

Cavern detail pass (2026-08-05)

Player body (2026-08-05)

Menu key art candidates (2026-08-05, AI-generated)

Note tablet (2026-08-06)

Diversify pass — r6 (2026-08-09), artifacts/sf_props_r6/

Sourced for the "diversify without saturating" pass: (a) a readable replacement for the unidentifiable

floating brown cylinders, (b) an Afterlife-club corner in the outpost, (c) Xen-style shy flora.

Textures (2026-07-08, CC0)

From Poly Haven (https://polyhaven.com), CC0 — no attribution required, credited anyway. 2k PBR sets

(albedo/normal/rough/AO/disp) imported under /Game/Art/Textures; sources kept in artifacts/cc0_textures/.

Audio

All sound is synthesized for this game (P6.4 ambience + SFX, P8.7 crystal hum) — no third-party samples.

Sources in artifacts/audio_src/, imported by tools/import_audio.py.

Engine and streaming

Built with Unreal Engine 5.8 (Epic Games) and streamed with Pixel Streaming 2; the browser player bundle is

Epic's PixelStreamingInfrastructure frontend (MIT), pinned to tag UE5.8-0.1.0 by web/cloudflare/scripts/deploy.sh.

build d1c99b4